AI Using NavMesh and Combat Magic in Unity

This demonstrates AI, where NPC’s are walking and running to random destinations around the main character, and there are random cubes dropping from the sky to random locations around the main player, the AI characters that are within a specified distance will begin to engage these as targets and take them out using their magic. Some have fire, and some have ice effects.


The demo also uses post image effects such as motion blur, bloom and depth of field.

Leave a Reply