World Composition in Unreal Engine4

 

Workflow Video

 

This will provide some detail the high level workflow I used to create a huge open world, with 8x8KM densely populated with vegetation, trees, grass and mountains using Unreal Engine 4 World Composition, along with several other tools which I will go through briefly.

To create the terrain I used World Machine and followed the World Machine to UE4 World Composition tutorial as described.

For the foliage and grass, I used the Grass Tool Quick Start and Procedural Foliage Quick Start tutorials from the Unreal Engine 4 Documentation.

 

The Full Game, as well as the Project and Code.

NOTE: Unreal Engine 4.9 version only.

 

More Details Here