OpenWorld testing with LOD

The final chapter in the morphing and LOD technology testing, for an open world on current hardware.

The goal of the last few months have been to build new or use existing technology to allow for a huge open world type of game, that will typically run on high end current hardware.

This post will detail creating the rocks and trees, and the tools created/used in the process for creating the final scene for morphing and LOD tests, in a huge open world, every bit of scenery/geometry visible, *(except for the clouds), are traversable terrain, where any character can walk to.

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