Creating Clothing including Customization Morphs

This process will detail the workflow to create clothing, using Max Garment maker, and Cloth modifier, and will include automatic skinning, and extracting morph targets to match character body part customizations, like body muscle size etc.. using Max’s SkinWrap, and custom Max scripts.

More detail here.

The meshes will also be imported into Unity, and re-targeted to 4 unique characters, that were customized using morph targets, and rendered using their LOD meshes.