Custom Unity Morphing including Skeletal Animation with Mecanim and LOD

The character feature customization scripts enable multiple characters to be created from a base character, using morph targets exported from Max. This system now includes enabling facial animation and LOD.

 

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The system already allows for different accessories like hair, facial hair and their morph targets for facial and customization animation, but now includes calculating tangents to enable bump mapped shaders, as well as heavily optimized vertex and tangent caches.