FishGibble BreakDown Part3 – UI And Compass

 

The User Interface was built using Unreal Motion Graphics which allows for overlaying and animating textures.

 

 

UMG supports animating properties of widget transformations ( translation, orientation and scale ) and brush/texture properties like colour and opacity and others.

 

More Details Here

 

FishGibble has many UI systems, including:

  • Player HUD
    Compass and Waypoints
    Journal UI
    Level Up UI
    Skill Tree UI
    Main Menu
    Graphics Settings
    Pause Menu
    Conversation UI, including viewing previous conversations.
    Active and Completed Quests UI

 

Video Here: